Bomberman on FPGA
A 4-player recreation of the classic game Bomberman, implemented entirely in Verilog and deployed on multiple Basys 3 FPGAs linked via UART.
See GameplayProject Overview
Objective
To design and build a multiplayer, hardware-based game from the ground up. The project focuses on implementing complex game logic, real-time animation, and inter-board communication using low-level hardware description languages.
Result
A fully functional 4-player Bomberman game where each player has unique character animations. The system handles simultaneous bomb placement, chain reactions, player respawns, and a synchronized game state across all connected FPGA boards.
Key Features
Hardware-Level Game Logic
All game mechanics, including player movement, collision detection, bomb timers, and explosion physics, are implemented directly in Verilog, ensuring maximum performance and low latency.
4-Player UART Communication
A master-slave architecture using UART synchronizes the game state across four Basys 3 boards. Player inputs from any board are processed by the master, which then broadcasts the updated state to all slaves.
Custom Character Animation
Each of the four playable characters features unique, pixel-art sprites and multi-frame walking animations, rendered in real-time on the VGA display based on player input.
Dynamic Bomb & Explosion System
Bombs feature a ticking animation that speeds up before detonation. Explosions propagate in a cross pattern and can trigger "bomb chaining," where one explosion sets off others in its blast radius.
Technology & Concepts
Live Gameplay
See It In Action
This video demonstrates the final hardware in action. Watch as four players navigate the map, drop bombs, and compete in real-time. The demo highlights the fluid animation, responsive controls, and the successful implementation of the multiplayer UART link.
Watch Demo ↗